WPF comes with a large number of built in controls, but from the beginning it has lacked something that many application developers find extremely important - a DataGrid. You can use the ListView to create something approximating a DataGrid (I've talked about it in a couple different tutorials), but it is a lot of work and not particularly straightforward. Thankfully, Microsoft realizes how important a full-featured DataGrid is - and how you probably don't want to wait for the next version of WPF to be able to use one. This is where the WPF Toolkit comes in. The WPF Toolkit is "a collection of WPF features and components that are being made available outside of the normal .NET Framework ship cycle" which to me translates as "handy new controls I don't have to wait for".
The WPF Toolkit has a couple different controls, but the big one is the DataGrid - and that is what we will be exploring today. You can grab the toolkit from here. It is an MSI install package that will drop a couple DLLs off in a "WPF Toolkit" directory in your program files directory. Once you have that installed, the first thing you need to do to be able to use the toolkit is add it as a reference to your project:
Add Reference Dialog
Ok, now that we have the dll added as a reference, it is time to start actually using the DataGrid. The basics of using the DataGrid are incredibly easy - for example, take a look at the following XAML:
<Window x:Class="SOTC_DataGridExample.Window1" Name="This"
   xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
   xmlns:dg="http://schemas.microsoft.com/wpf/2008/toolkit"
   Title="DataGrid Example" Height="300" Width="300">
  <dg:DataGrid ItemsSource="{Binding ElementName=This, Path=GameData}" Margin="5" />
</Window>
First off, to use the toolkit, you have to add a new namespace line in XAML for the toolkit. In this case, I called the namespace dg. Once you have that, you can drop down a XAML tag for the DataGrid. For this example, the DataGrid is bound to an ItemSource called GameData - let's take a look at the backing C# code to find out what that is:
public partial class Window1 : Window
{
  private DataTable _GameData;

  public Window1()
  {
    _GameData = new DataTable();
    _GameData.Columns.Add(new DataColumn("Game Name", typeof(string)));
    _GameData.Columns.Add(new DataColumn("Creator", typeof(string)));
    _GameData.Columns.Add(new DataColumn("Publisher", typeof(string)));

    var row = _GameData.NewRow();
    _GameData.Rows.Add(row);
    row["Game Name"] = "World Of Warcraft";
    row["Creator"] = "Blizzard";
    row["Publisher"] = "Blizzard";

    row = _GameData.NewRow();
    _GameData.Rows.Add(row);
    row["Game Name"] = "Halo";
    row["Creator"] = "Bungie";
    row["Publisher"] = "Microsoft";

    row = _GameData.NewRow();
    _GameData.Rows.Add(row);
    row["Game Name"] = "Gears Of War";
    row["Creator"] = "Epic";
    row["Publisher"] = "Microsoft";

    InitializeComponent();
  }

  public DataTable GameData
  { get { return _GameData; } }
}
GameData is a DataTable. If you have played around with the DataGridView in WinForms, you probably recognize the name - it was the easy way to hook up a DataGridView to a database. In this case, I didn't bring a whole database into this sample app - I just populated the DataTable by hand with a little bit of code.
One of the handy things with the WPF DataGrid that with something like a DataTable, the DataGrid can do pretty much everything that we need automatically. With only the code above, we get an application that looks like this:
Screenshot of DataGrid
The DataGrid will, if it can, automatically generate the columns for your data (in this case, it created the three columns "Game Name", "Creator" and "Publisher"). In addition to that, though, you automatically get edit, add, and remove capabilities. If we attach to the RowChanged and RowDeleted events on the DataTable, we can see that changes to the DataGrid are automatically getting pushed back into the DataTable:
private void GameDataRowChanged(object sender, DataRowChangeEventArgs e)
{
  Console.WriteLine("----Row Changed----");
  Console.WriteLine("Action: " + e.Action);
  if (e.Action != DataRowAction.Delete)
  {
    Console.Write("Values: ");
    foreach (var val in e.Row.ItemArray)
    { Console.Write(val + ", "); }
    Console.WriteLine();
  }    
  Console.WriteLine("-------------------");
}
After adding a new row to the app, we get this output:
----Row Changed----
Action: Add
Values: My Game, A Creator, A Publisher,
-------------------
If the DataTable was connected up to a database, these changes would get automatically pushed, with little to no work on our part!
Ok, time to get a bit more advanced. Let's say we wanted the Publisher column to be a ComboBox, and we wanted to add a CheckBox column for if the game is available on the Xbox:
Second App Example
Because we have custom column types in there, we can't use automatic column generation anymore. This makes the XAML much more interesting, so let's take a look at it:
<Window x:Class="SOTC_DataGridExample.Window1" Name="This"
   xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
   xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
   xmlns:dg="http://schemas.microsoft.com/wpf/2008/toolkit"
   Title="DataGrid Example" Height="300" Width="300">
  <dg:DataGrid ItemsSource="{Binding ElementName=This, Path=GameData}"
              Margin="5" AutoGenerateColumns="False">
    <dg:DataGrid.Columns>
      <dg:DataGridTextColumn Binding="{Binding Game Name}" Header="Game Name" />
      <dg:DataGridTextColumn Binding="{Binding Creator}" Header="Creator" />
      <dg:DataGridComboBoxColumn Header="Publisher" x:Name="_PublisherCombo"
                                SelectedItemBinding="{Binding Publisher}" />
      <dg:DataGridCheckBoxColumn Binding="{Binding On Xbox}"
                                Header="On Xbox 360" />
    </dg:DataGrid.Columns>
  </dg:DataGrid>
</Window>
Looks kind of similar to how you would use the GridView, doesn't it? However, unlike there, here we have a couple built in column types that we can use - in this case, DataGridTextColumn for editable text, DataGridComboBoxColumn for when we want a combo box, and DataGridCheckBoxColumn for when we want a checkbox. The basics are the same for all three of them - the Header property sets the name of the column, and the Binding property (or SelectedItemBinding in the case of the DataGridComboBoxColumn) binds the value of that column to a column in the backing data store (whether that is a DataTable, some XML, or some other type of data).
The dg:DataGridCheckBoxColumn pretty much works without any extra work, but the DataGridComboBoxColumn takes a little more care. We have to provide it with a collection of entries for the combo box - in this case a collection of publisher names. You can do another binding (although beware, the DataContext will be the particular row in your data source, and so the binding may be difficult), but in this case I just set it to a collection of strings in code:
using System;
using System.Collections.Generic;
using System.Data;
using System.Windows;

namespace SOTC_DataGridExample
{
  public partial class Window1 : Window
  {
    private DataTable _GameData;

    public Window1()
    {
      _GameData = new DataTable();
      _GameData.Columns.Add(new DataColumn("Game Name", typeof(string)));
      _GameData.Columns.Add(new DataColumn("Creator", typeof(string)));
      _GameData.Columns.Add(new DataColumn("Publisher", typeof(string)));
      _GameData.Columns.Add(new DataColumn("On Xbox", typeof(bool)));

      var row = _GameData.NewRow();
      _GameData.Rows.Add(row);
      row["Game Name"] = "World Of Warcraft";
      row["Creator"] = "Blizzard";
      row["Publisher"] = "Blizzard";
      row["On Xbox"] = false;

      row = _GameData.NewRow();
      _GameData.Rows.Add(row);
      row["Game Name"] = "Halo 3";
      row["Creator"] = "Bungie";
      row["Publisher"] = "Microsoft";
      row["On Xbox"] = true;

      row = _GameData.NewRow();
      _GameData.Rows.Add(row);
      row["Game Name"] = "Gears Of War";
      row["Creator"] = "Epic";
      row["Publisher"] = "Microsoft";
      row["On Xbox"] = true;

      _GameData.RowChanged += GameDataRowChanged;
      _GameData.RowDeleted += GameDataRowChanged;

      InitializeComponent();

      _PublisherCombo.ItemsSource = new List<string>() { "Activision", "Ubisoft",
        "Microsoft", "Blizzard", "Nintendo", "Electronic Arts",
        "Take-Two Interactive" };
    }

    private void GameDataRowChanged(object sender, DataRowChangeEventArgs e)
    {
      Console.WriteLine("----Row Changed----");
      Console.WriteLine("Action: " + e.Action);
      if (e.Action != DataRowAction.Delete)
      {
        Console.Write("Values: ");
        foreach (var val in e.Row.ItemArray)
        { Console.Write(val + ", "); }
        Console.WriteLine();
      }    
      Console.WriteLine("-------------------");
    }

    public DataTable GameData
    { get { return _GameData; } }
  }
}
Well, that is it for this introduction to the WPF Toolkit DataGrid. This really only scratches the surface of what you can do with the DataGrid - it is quite the complex control. I will leave you with one tidbit, though - as much as possible the DataGrid follows standard WPF rules - so all the rules for styling, control templates, and data templates still apply. You can look forward to details on that type of customization in a future tutorial - for now, you will have to be satisfied with experimenting on your own. If you would like somewhere to start, you can grab the Visual Studio solution for this example project below - but remember, for it to run, you will need to install the toolkit.